

It is also possible to play IP games, but doing this requires all participants to manually enter the IP of the server that hosts the game.ĭetails of setting up FSO to use either of these two options are explained in the getting started guide. Unfortunately, though the game tracker is still up and running, the website does not allow new registrations. It does not actually host the games that are played, acting merely as a middle man.

It acts as a lobby for multiplayer games, tracking servers and facilitating connections without users needing to worry about each other's IP addresses, and also tracks stats for games that are played using validated data and missions. FS2NetD is a replacement for the original Parallax Online service that has now been terminated. This service is available through a special build that is currently () compatible only with retail data. There are two several ways of playing online games using FSO.
FREESPACE 2 MEDIAVPS CODE
Work is still progressing on making it compatible with the new data formats introduced by the Source Code Project. Recently, a lot of work has been done to correct this, and on current builds the standalone server will work when run with retail data. The retail release of FreeSpace 2 in 1999 included a standalone server option which was later broken by various changes made by the SCP. The host chooses the mission ( see image to the left), and has the power to kick players, set privileges, and the like. Play can be both cooperative and head-to-head, and can consist of anything from single mission slugfests up to full-length cooperative campaigns.Īll games are currently hosted by one of their participants. Currently, the FreeSpace Open engine supports multiplayer games with up to 12 human participants as well as any number of AI players.
